![]() ![]() Because they can’t be produced in the workshop without the necessary alien materials. At least one to be used in the weapon, one as a backup for reloading, and another when you need to restock ammunition after a mission. You should keep the ammunition you find for each alien weapon initially.Later, when you start using alien weapons, keep as many as the squad needs of each weapon and sell the rest.Keep completely intact UFOs in your UFO yards, and sell the damaged ones that have been shot down.While you can sell alien weaponry and armour to make money, make sure to keep at least one of each type for research purposes.You can save on production and purchase costs by using the transfer feature, sending items from an oversupplied base to an under-supplied one.UFO terror sites and crashes even have a chance of disappearing if you take too long to respond. And the quicker you get somewhere the better, as the nations don’t like the aliens hanging around for too long. This will reduce response time when aliens land in an area. You should strive to have a base on every continent. ![]() All future rooms and features are dependent on these. ![]()
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